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Topics - Vakinox
Pages: [1] 2

1
General Discussion / Community Problems
« on: February 14, 2014, 03:29:10 pm »
So first off, apologies for getting frustrated yesterday and bashing the entire community. However for me it was something I've just been bottling up ever since I've began frequenting here. Some other members responded and felt it was necessary that the issues I and the many like me are having should be properly discussed, and perhaps investigated to find a solution for.

To add perspective to the case, I've been coming here for two years as my profile will confirm. I've actually been accessing the site longer than that with an account metalmac which has been here since 2010, and have been visiting or lurking ever since. Amidst my stay I have noticed and experienced several trends which tend to give new users a sense of hopelessness or disgruntles them because of a lacking in initiative put forth by the tenured members. Most users do tend to get at least one or two responses to their [C+C]'s, but I've seen 0 replies before on threads.

What is more common is two users usually with less than 200 or so posts accumulated will add one small but useful critique to a newbie's thread, but once the newbie comes back with an update or progress on his art then the thread sinks to the second page and is abandoned. Unless you're a newbie like Beetleking22 http://wayofthepixel.net/index.php?topic=14624.msg138174#msg138174 who already shows an impressive amount of skill, or are a well-known member, then being somebody else means your thread isn't going to last long here. Most tenured members usually don't come out unless one of those two instances appear, and very rarely do I find they waste time on newcomers for whatever reason. In fact most days posting anything feels pretty useless, especially if your someone with inadequate enough skill or adjustment to the community's technical vocabulary to attempt to gamble updating your thread and watch that work go sinking to the bottom of the forums.

I have had good unique experiences here however, they are very very rare instances. PPD is a rare exception to tenured members, and he does try occasionally to accommodate newcomers and will respond to your PMs. Which once I simply gave up posting and tried PM'ing multiple users for aid on my work, and that's when I finally met another user who gave me his e-mail and a decent amount of input on my project. And while it didn't last long, and soon turned a cold shoulder to my inquires, although it was a very helpful experience. That happened back in October of 2012. Then there was another user by the name of Facet, who gave an impressive critique which I've been admiring ever since. However the advice and edit was a bit far above my comprehension or skill level, so I know this can feel like a waste as I am disappointed in myself for not being able to accommodate what he was hoping to see. This didn't occur until June of 2013. If you notice the dates, there is a long time between farming a good response and most of the other time is spent experiencing the slow drift to the bottom.

For most community members, tenured or frequenters, tend to feel exhausted going into the time to edit other people's work and creating critiques. I believe it resembles a problem I worked out while I was having lots of bouts with depression.

Motivation = cost < rewards

If the cost of replying is more than the reward of providing a proper comment or critique, then most users have no motivation to provide such an effort. Communities like these are structured on original content, and to come here frequently and provide thoughtful and original responses can be disingenuous to the user as they do not have a proper reward system in place. The way members seem to be rewarded is by coming in contact with users who provide and submit the best and more interesting material, so they stick to commenting and helping those users rather than waste effort appealing to the others that suffer from abandonment in the process.

Even though I've had a hard time or possibly somewhat experienced negligence  or some similar form of negativity here, I still find the free time to poke my head in and see what's being discussed or how others are progressing. And even occasionally I will take the gamble and submit some work in hopes it gets replies from other users.

I tried to branch out and highlight some of the more obvious problems instead of just straight copy/pasting my previous rant. Hopefully the effort and reach resonates with the community and we can properly discuss the matters, and maybe bring some possible amends or solution to the table. I'm grateful for everyone who felt the need to make the subject more open for input.

2
Pixel Art / [WIP] East Walking Animation [C+C}
« on: February 07, 2014, 07:21:12 pm »
Is this close to looking okay? 1: 2: Panel: Advice?

I believe I'm making progress from (1) to (2), and believe that the hand part of the animation is looking great.

The problem I think is mostly with the animation of the legs and body.

Taking any suggestions or edits I can get, any help possible is welcomed.

. . .

Made a quick edit, but still needs work.

3
http://www.brashmonkey.com/spriter.htm

Been having personal trouble working on properly animating my sprites for a 3/4th perspective RPG.

Anyone had any experience with this program, or can recommend it to me?

Here's a video of the program: http://www.youtube.com/watch?v=Y5PBw4aCVNQ&list=TLjEzylOm_c-w

4
Pixel Art / [wip] RPG Mockup. C&C
« on: June 24, 2013, 02:55:37 pm »
Need a bit of help on some tiles to forward progress on a mockup for GB-style game.



Attempted to create a 2bit Pine Tree and a corresponding stump,
because the tress are able to be chopped down in-game.

The tree needs more work, but I'm a bit stumped on how to correct it visually
And have it suite the shape of the leftovers.
My progress so far:



Also, there's a lightpole/streetlight that may need a little C&C too if possible.



Any and all contribution is welcomed.
Please comment when possible.

5
Pixel Art / [Wip] [C+C] Sidescroller Ghost Sprite
« on: June 10, 2013, 08:56:16 am »
Going for a simple approach, nothing too complicated.

Trying to spruce it up. Any help is welcomed.

The Progress:

The Final Sprite:

The Movement Animation:

6
Pixel Art / [WIP] [C+C] Unique Human Sprite
« on: May 29, 2013, 11:34:32 pm »
Doing character design for an RPG, with 32x32 dimension.

Having trouble with the West/East directions.



Looking for improvement advice and any kind of help on any part of the sprite.

7
General Discussion / Can anybody identify this?
« on: May 29, 2013, 08:18:59 pm »
Anybody know a game that uses a color palette like this?

Also, would this be considered 32 bit?

Is there anywhere I can find color tone chart, or more pictures, that are relative to this palette?


8
Pixel Art / Help with Animating Legs [C+C]
« on: October 20, 2012, 05:01:49 pm »
Four frame animation, still hard at work on making this sprite seem decent.

So far, this is what I got:






It definitely needs  critiquing. Don't really know how to fix it.

9
Job offers / [PAID] Small Character Spriteset 8bit $20
« on: October 01, 2012, 09:56:09 am »
Requirements for the pixel art:

* Game Boy style using 8bit
* 16x16 sprites
* 3 color + alpha palettes
* 4 frame animations
* 3 walking directions: North, East, South

Using these three colors:


Here's the outline of the sprite:





Feel free to modify the outline.
You're NOT restricted to this outline.
However please do NOT modify it to the shape of familiar sprites.
Such as: Final Fantasy, Pokemon, Sword of Mana, etc.

------

What I'm looking for is edits/adjustments/fill-ins for the body of the sprite (red box highlights area):

If you could, please keep it close to this style:

-------

I'm currently unemployed and in a horrible mess of things, so I can only offer $20 as a result.
Preferably I'd like to buy any games of any amount for whoever finishes this sprite within Steam, under a $20 limit (then gift you your games).
But I'll consider transferring the money in any way that's preferred or recommended.

Please help. Work for this sprite has taken far too long.

------

Really I'm just having trouble getting the inner parts of the sprite to animate correctly.
Which is the Legs and Torso/Shirt parts of the sprite.
Have the basic jist of it, just need it to be finished.

Your submission will be reviewed, and only accepted if animation is smooth.

Been working on this single spriteset since March 2012 (earlier this year).
Please check post history on my profile to confirm.
Before that I've been pixeling for close to 2 years.

It's better to outsource a helping hand at this point, because my skills cannot correct this sprite alone.

10
Pixel Art / [PAID] Small Character Sprite
« on: October 01, 2012, 09:14:00 am »
Requirements for the pixel art:

* Game Boy style using 8bit
* 16x16 sprites
* 3 color + alpha palettes
* 4 frame animations
* 3 walking directions: North, East, South

Here's the outline of the sprite:





Feel free to modify the outline.
You're NOT restricted to this outline.
However please do NOT modify it to the shape of familiar sprites.
Such as: Final Fantasy, Pokemon, Sword of Mana, etc.

------

What I'm looking for is edits/adjustments/fill-ins for the body of the sprite (red box highlights area):

If you could, please keep it close to this style:

-------

I'm currently unemployed and in a horrible mess of things, so I can only offer $20 as a result.
I may be able to offer $50, but it'll take a week or two to gather from cutting back food.
Preferably I'd like to buy any games of any amount for whoever finishes this sprite within Steam, under a $20 limit (then gift you your games).
But I'll consider transferring the money in any way that's preferred or recommended.

Please help. Work for this sprite has taken far too long.

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