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Topics - Zizka
Pages: [1] 2 3 ... 9

1
Job offers / [PAID] Pixel Art Tutor
« on: June 12, 2022, 11:32:34 am »
Hello,
I’m looking for a pixel art tutor to give me feedback on my work and help me improve. I’m looking for a very high level artists, preferably pros both for spriting and animation. I’m not sure how this would go but I’m thinking of paying for each feedback provided. This is something we can work out in private.

Looking for someone who reply in a timely fashion. I would pay using PayPal. Provide links to your work in your messages.

2
Pixel Art / Fist
« on: May 17, 2022, 02:36:39 pm »
Hello,
Could I get some help please?

Current Progress:


Ref:


3
Job offers / PAID: Looking for a Non-Pixel Artist for environmental art
« on: January 14, 2021, 02:41:49 pm »
I'm helping for some help to create environment assets. I've included a sample of what I've done so far below to give you an idea of the style I'm going for. The art you'd be creating would need to mesh with what I'm doing. It doesn't have to be the same but it shouldn't be jarring for the player (it's for a game).



I'm posting here because I googled "digital artist job board" but I've found curated boards and I'm just looking for a gathering spot for digital artists to post my offer.

If you guys know of such a place, it'd be interested!

If you're interested by the job, contact me by PM and tell me how much you'd charge (approximately) to make the amount of assets I've provided in the sample.

I'd pay via Pay Pal.

Thanks!

4
General Discussion / Contract Template
« on: April 17, 2020, 03:19:43 pm »
Hello,

I don’t really know where to put this so I’ll put it here.

Both me and the artist I hired want to use a contract... but where can I get a template? It’s not something I just want to write in a word document. As artists, could you provide a link for a legally binding contractual document?

Thank you.

5
Job offers / [Filled] Asset Creation For Game
« on: April 06, 2020, 12:13:55 am »
Hello!

I’m looking for someone to help me make some assets for my game.

Please the following very carefully before applying. Applicants who do not comply to the application process will not be considered.

1. I will need two references from your previous working experiences. 

2. You need to be able to reply to your emails promptly within 24 hours of reception. 

3. I use trello to assign task cards. 

4. I use PayPal, nothing else.

5. I pay within 24 hours on reception of work. I usually pay within an hour but just in case I’m putting it out there.

6. We will sign a contract.

7. I can provide references of people I’ve hired before if you want to be reassured.

8. You need to be able to replicate my style. That is to say, your work must mesh with mine. You therefore need to adapt.

https://pixelation.org/index.php?topic=41975.0

9. In order to apply contact me through PM.

10. Quote me a price to do the equivalent of the rectangle yellow area:


11. Make something 16x16 which would fit in the environment. 90% of my decision will be based on that sample. There’s a lot of work to be done and I want to hire a person who I know can adapt to my style. It can be anything, furniture, bed, whatever.

12. If you are selected you will have some creative freedom but you will only work on environments. Apartment rooms, parks, etc... All the environments are small.

That’s about it. I’m a good employer I think. I think I’m fair and you can contact the people I’ve worked with if you want to.

Edit: edited for people who don’t take the time to read.

6
Pixel Art / How to make wall and floor textures
« on: February 26, 2020, 08:28:33 pm »
Reference:
https://i.imgur.com/qviPVZT.jpg


So I'd like to make a dirty apartment corridor. The problem is that by using a single color everything looks super clean which is not what I am going for at all.



I'd also like to make cement floor but I have the same problem again. I usually 'cheat' my way out of it by using pattern on floors and walls but I'd like to learn how to have interesting wall and floor textures without using shapes and the like.

I hope I can get edit or tips from you guys.

Thank you.

7
Pixel Art / Combat U.I.
« on: January 19, 2020, 09:17:48 pm »
As a rule of thumb, it's never a good idea to discuss to many things in the same thread:


I need to have the equipment on both sides of the book since I have empty space there. Also, it would allow me to get rid of the tabs altogether. I've thought about cards (like above) but then I don't have enough space for the description unless I make a huge drawing for each item.

I'm looking for design ideas or art comments. I thought about adding a notepad just for the items but I think there would be too much clutter... I also need to add a spot for health and energy.

EDIT: Another try on the card but no:


Another possibility:

8
Pixel Art / UI design and organization...
« on: January 01, 2020, 12:20:49 am »
Hell-o folks,



First Question:
So I'm trying to figure out what I should do with the U.I. The problem I have is that I don't like having the notepad squashed like that but I also don't want the notepad to be much bigger because it would take too much room on the screen.

Same thing with the inventory.

I'm wondering what I could do to move things around in order to make things look better.

One thing I could do is to move the notepad on the sides as opposed to the bottom, same thing with the inventory.

Another solution would be to hide both inventory and notepad unless they're necessary as opposed to being constantly on-screen.

(sub-question): were I to conceal the inventory/description, how could I tell the player that they're "there" so to speak.

Second Question:
Speech bubble-wise I think it takes a lot of room if I want to display a lot of text... In the example above I have a single sentence and it takes a lot of room... I can just imagine taking much more space for more text.

Of course, I could have the player input many times to scroll more text but that'd be cumbersome. I can't imagine having to have the player input for every sentence!

If you have more things to say, please do go ahead. I want this to look the best. Any feedback is welcomed.

9
Hello everyone,
I'd like some suggestions and ideas about what I've already done. For those who've seen the padded cell I did, it's part of that map.


* The checkered floor is used as a reference. It doesn't show up in-game.
* The office is what I worked on the most.
* I'd like some ideas for the actual corridor. At the moment, I feel like it might be too wide to seem realistic.

I'm open to just about anything including good reference pictures which you personally found convincing.

Thank you!

10
Pixel Art / Padded Cell: Looking for Feedback
« on: November 15, 2018, 10:38:31 pm »
Could I have some feedback on this padded cell? It's an important room in my game and I<d like it to look great:

Thank you! Feel free to nitpick everything.

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