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Messages - Portokal
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1
Pixel Art / Re: Woman in straw hat
« on: July 05, 2017, 04:36:54 pm »


OK, I've gotten the skin color to a point where I'm satisfied with it, and started some super rough shading on the shirt. I evidently have no idea how fabric works.

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Pixel Art / Re: Woman in straw hat
« on: July 02, 2017, 11:03:34 pm »
Thanks for the advice! Yeah, I'm struggling some with the skin palette, but hopefully this is an improvement:

I'm happy to hear you say that about the clusters— I've been trying to get used to thinking more in terms of clusters and less in terms of individual pixels, so I guess if I'm going overboard that counts as a success  :D . I tried poking at them a bit and ended up redoing pretty much the entire neck, I think for the better.

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Pixel Art / Woman in straw hat
« on: July 02, 2017, 07:01:27 am »


10 colors so far. Hat and shirt, and bg are just roughly pencilled in. My reference is a picture of someone I know— I'd post it, but I'd want to get their permission first. This is the first pixel art I've drawn of this sort, so any and all C+C are appreciated!

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Pixel Art / Re: [WIP][C&C] Parchment Style Pixel Palette
« on: June 20, 2017, 01:04:01 am »
To be completely honest, that looks more to me like cookie dough than like parchment :P I think your edit adds a little too much depth— parchment is very thin and somewhat translucent, so it won't be casting that deep a shadow, and there won't be much bevel to speak of. I'd probably introduce a more saturated yellow for the edges, to represent where light is shining through (like when you hold a flashlight up to your finger, and it glows red, only yellow in this case). I also might try to add larger off-color areas to represent undulations. Here's a crappy example of what I'm talking about— I payed absolutely no attention to the grid, sorry about that:


EDIT: Forgot to mention earlier, but I like the new colors a lot more. That ink monster is great!

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Pixel Art / Re: Two sprites and a skull
« on: June 18, 2017, 09:49:41 pm »
@LoreSmyth: you're right, it's inconsistent. I do think cell-shading can look cool, but I'm worried about taking too stylized an approach here, since I'm very much still learning to draw and it might make it too easy to just brush anatomy/whatever errors under the rug. To that end, here's a somewhat more muscular edit:

Not really happy with the shading on the abs.

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Pixel Art / Re: [WIP][C&C] Parchment Style Pixel Palette
« on: June 16, 2017, 01:28:11 am »
Personally, I'd probably go for something like this:

where the objects look more like ink drawings (or stains, for the lighter shades), and with an emphasis on blotted lines rather than on areas of solid color. But that's just my personal take on it— if you look at the colors Civ 6 uses for its parchment-style fog of war, for example, it's totally different. Actually, taking inspiration from that might not be a bad idea!

I'm slightly colorblind as well, but, assuming that you're also deuteranomalous (the most common form, where you have trouble perceiving greens), it probably shouldn't come into play too much for this particular project— not a whole lotta green to be found in parchment  :P

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Pixel Art / Re: Two sprites and a skull
« on: June 14, 2017, 10:15:41 pm »
Thanks for the advice! I'm not sure if I plan on revisiting the skull anytime soon, since I'm not planning on using it for anything, but if and when I do this is sure to be helpful.

A couple points:
  • I did in fact use a reference, though looking at it now I strayed from it a whole bunch:
  • I also visualized the cranium as a sphere with flat sides (and a face, natch) when first drawing it, so any lighting problems I have there are probably more fundamental ><
  • Are any of the anatomy issues better in the most recent (more candy-colored) skull? I feel like the eye sockets at least are better proportioned, and the shading on the side of the head is at least a slight improvement, though the nose is still too far down, and the jaw hinge is still somewhat whacked up. Beyond those I'm not sure what's anatomy errors and what's bad lighting.

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Pixel Art / Re: One Sprite and No Skull
« on: June 14, 2017, 06:36:44 am »
Not sure if I should keep these in the same thread, but I think I'm willing to declare the skull something like done (thanks again for the help with it!) and the sprites best off redrawn. I'm working on two more assets: a portrait for a shaman character and a swordswoman sprite. The shaman portrait I'm pretty happy with so far:

The sprite is still a wip. As per 32's recommendation, I'm trying to get the actual pose down before I do anything more:

Any criticism of either is welcome!

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Pixel Art / Re: Knight Artorias
« on: June 13, 2017, 11:19:32 pm »
I'm just a beginner myself, and by no means qualified to critique anyone else's art, but hopefully this is still helpful!

I'd recommend seriously increasing the brightness and contrast of your colors. You have a lot of very similar, very dark colors, which are pretty hard to tell apart; in fact, there are a bunch of colors that don't actually appear in your palette (highlighted in red):


Because of this, lot of the detail you've put in is pretty much impossible to see at native resolution, or even blown up— I couldn't even see the red belt until I until I started mucking around with it in my editor! This is a super quick-and-dirty color edit, so it doesn't look particularly good, but it's a lot easier to make out:


(actually the red belt still isn't really visible. do as I say, not as I do...)

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Pixel Art / Re: The Skulls Will Continue Until Morale Improves
« on: June 11, 2017, 08:08:46 am »
Yet another skull rework, now in a whole 8 vibrant(er) colors!

I managed to make it entirely out of {d-, tri-, pent-}ominos this time. As a preemptive criticism, the eye sockets and nasal cavity are defined much less crisply now. OTOH I'm happy with how the front-facing eye socket widened out, and I think the forehead shading is more accurate to life.

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