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Pixel Art / [wip] characthers team
« on: April 21, 2017, 08:20:07 pm »
stil in wip, im not trilled by the highlights and shadows. But im working on it!
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new characterPretty good, though her waist looks a bit too cinched up and her camera-left arm is a bit stubby.
Awesome new char!thank for the feedback guys
I've modified the sprite a bit and did a movement animation with 8 frames using a reference.i dont understand if is a run or a walk ahah!
What do you think?
actually mine main languages is c# and java. If unity will continue to upgrade the 2d support ,c# gonna be the best language for 2d developer imho!Anyway. I've made some games in the past, I can say that I "can" be good at programming but since I'm not an artist, I've always bought art assets or had someone who did it for me.hi soul, rigth now im on your same situation! I'm a coder and i'm trying to create a game from scratch.
i have only one tips, study a lot from other developer! look from the best game artist and study what they doing how and why!
I'm also a programmer trying to get good with pixel art - we may soon outnumber the legit artists on this forum
Java, C#, Ruby are the main languages I dabble in (and I have some knowledge of C++) which ones do you guys work with?
And here's the best guide I've found for people in our position:
https://www.gamedev.net/resources/_/creative/visual-arts/the-total-beginner%e2%80%99s-guide-to-better-2d-game-art-r2959
While good attempt, I was actually talking about the other arm this whole time, ahaha
The new arm pose feels slightly more organic but the trade-off is a strange pinch on his pectoral there.
The back arm is the too-straight-pasted-looking one, sorry for the confusion!