Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Rahunei
Pages: [1]

1
Pixel Art / Re: Robot Animation: Spawn
« on: February 09, 2017, 05:29:46 am »
Essentially this character is supposed to deploy an enemy, but the animation feels very weak at the moment, and it doesn't loop back to it's original position very well:



(don't mind the color of the enemy coming out)

Hello!

I'm pretty new, but I thought your robot was cute so I edited the sprite a few ways to make it look smoother!



1. The legs were seeming wobbly, and the outline beneath the feet disappeared under the canvas on a few frames(unless you were aiming for that, then nevermind)
2. The arms were a little stiff when the body moved up or down, so I made them seem loose.
3. Added frames. One after the door opens fully, to add a 'preparing to pump out enemy' feel. Another frame for when the enemy lands that he bounces from weight, and a couple frames at the end to make him stand up-right to his starting position!

2
Pixel Art / Re: Critique on Beginner Pixel'er
« on: February 05, 2017, 04:50:55 am »
My biggest obstacle was trying to enter into art as a whole through pixels. A good pixel artist has to start from a solid foundation of artistic knowledge.

I didn't do that and it took me way longer than it should've to grasp basics like rendering and anatomy.
Not sure why I posted this here, I think I intended that for another thread. Whoops.
On-topic, I'd say try to practice reducing details to pixel clusters. For example, let's take your cloaked figure's cloak. The way you've rendered the folds is too noisy, and gives it a very unclear muddied look. I've taken a crack at applying it here to the cloak and flag thing. I also changed some face stuff but ignore that, it's not really helpful.


It is interesting that you did post that, because originally I was going to put in that I didn't have much experience in art in general, but I ended up editing that out and put in the question. Pixel art was actually my way of trying to get into art.. So it actually end up being something I really needed to hear, anyway!


As for the sprite, that makes it look so much better. Even the face makes obvious sense now, too. I do have a habit of trying to squeeze in more & more detail to the point of confusing myself. I'll make a mental note; less noise, & use clusters!
Thank you!

Edit: I tried adding more frames!


3
Pixel Art / Critique on Beginner Pixel'er
« on: February 03, 2017, 12:58:32 pm »
Hello! I'm new to this site,
I am a beginner trying to become a decent-level Pixel Artist to hopefully create a video game one day, and in my search for tutorials I found this place!

I have only recently started, so I know my skills need some refining..

However, I would very much like some advice, or perhaps a discussion on what obstacles you may have faced when you first started, and what has helped you overcome problem areas (especially in animating.)
Most of all I am hoping for some feedback on my first walk cycle I did in 4 frames.. which took me longer that I'd like to admit..




I would also like to improve on my color palette choices, so if anyone has some advice for that, I'd love to hear it!
I tried a little rendition of Kael'thas in an art style I was attempting to create


Pages: [1]