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Messages - Sharper333
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1
Pixel Art / Re: Ooze Movement C+C
« on: May 12, 2017, 05:32:14 pm »
Step one: layer a small green circle on the ground on a layer beneath the sprite

Step two: Move it around until it resembles a slug tail

Step three: Tweak the animation in various ways to add more squash and stretch, with some fun particles for visual interest



Ayy

Dang, even cuter. I dig. Moved a handful of pixels around on the third frame. He looked like he didn't lose much height for all the width he was getting.

Love the "slug tail" no way I could have made it look that good, or even come up with it at this point.

@CFKaligula

Thanks! Glad to know I don't have too much to go for my guess work on shading. By highlight do you mean the lightest red color or the "white" bit in the upper right corner?


2
Pixel Art / Re: Ooze Movement C+C
« on: May 12, 2017, 03:18:32 am »
Gotta have em squish outwards when they bob down! Keep volume consistent! And consider a slight 'trail' on the slime!



Gotta work on the slime trail next. Don't really know what that would look like though ha  :lol:

3
Pixel Art / Ooze Movement C+C
« on: May 11, 2017, 02:09:00 am »
Love to get some feedback on the movement. Feels really stiff for an ooze. Jump is only here as a complement/reference to his walk movement





Would love feedback on shading as well.
Edit: Was able to recover my over ooze "walk" animation. Don't know which I like better.

4
Pixel Art / Re: Jump/Bouncing Ball Animation
« on: April 01, 2017, 12:35:17 am »
Thanks for the feedback mysterymeat!

Removed one of the frames at the top and blended the movement around the apex. Not the most fond of the frame right before bottom (Frame 8), but don't know what needs to change. Just doesn't look right.


5
Pixel Art / Jump/Bouncing Ball Animation
« on: March 28, 2017, 05:52:13 am »
Primarily looking for feedback in the overall bounce of the animation. I wanted to work on my pixel art and a jump animation at the same time as working on basics. Any feedback is appreciated.

6
Pixel Art / Re: New Run Animation C+C
« on: January 06, 2017, 06:29:03 pm »


Finally got around to making some changes. Completely removed the up on one of the frames mention and now it's part of the propel.

7
Pixel Art / Re: New Run Animation C+C
« on: December 30, 2016, 04:47:23 pm »
The legs stay almost in the same spot for 3 frames when they are in the back. They even go backwards in the third frame.

The arms look nice :y:

Working on that now! Thank you for the spotcheck!

8
Pixel Art / Re: New Run Animation C+C
« on: December 27, 2016, 10:16:11 pm »
Definitely see the shakiness. Just grabbed Achrilegs.



But from here, any suggestions?

9
Pixel Art / New Run Animation C+C
« on: December 26, 2016, 05:08:24 am »


Working form the advice I received here I created a new run animation and hoping to get some feedback on it.

10
Pixel Art / Re: 4 Frame Run (FastJog) C+C
« on: December 26, 2016, 04:36:40 am »
You're definitely right about the feet, easy fix to try and add some visual differentiation.

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