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Messages - HDthunder
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1
General Discussion / Re: Choosing Colors and Color Theory
« on: January 27, 2017, 10:58:04 pm »
thank you so much for the tips and advice

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General Discussion / Re: Choosing Colors and Color Theory
« on: January 26, 2017, 10:27:25 pm »
I didn't spend much time adjusting the colors/palette here... most palettes have some room for expression and if you're sort of happy with the general colors and the atmosphere they create, then it comes down to what you do with pixel placement and figure/construction. I did reduce to under 16 colors because it saves time. I don't like to work with colors that are too similar, and I prefer the look of smaller palettes over smooth gradient stuff. More colors, more little AA dots to place, and that just makes things blurry, to my eye.



For the figure, I just erased the pants to move a foot back, and consequently, hip out. Reduced texture/folds on shirt. This allowed me to fit in some actual detail, like buttons. He could also have a stripe running down the shirt sleeve or something. I was thinking vintage navy/air force for theming. Added a gold accent near foot to suggest detail and some form of regality.
your amazing at this! how did you learn to choose like that or does it comes from experience experimenting all the time? my colors doesn't have that much of an impact on the eye compared to mine it's really nice. how long have you been doing pixel art?

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General Discussion / Re: Choosing Colors and Color Theory
« on: January 23, 2017, 10:45:19 pm »
ty so much for the reply! I see what you mean about using life in terms of learning about colors and using saturated/desaturated colors to give the character more contrast. The noisy part is me using so many colors on a small sprite. I'm just about doing realism with pixel art and that contradicts the point of pixel art in most cases. Just like looking at real life and my fundamentals for color is the worst and 2nd to that is perspective and 3rd form. just trying to get more of a feel as my skill increased.

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General Discussion / Choosing Colors and Color Theory
« on: January 22, 2017, 08:40:11 pm »
I've been noticing that my pixel art is improving and my understanding of light and shadow and forms is going well.
I want to know how I can Improve my choice of color and understand the color wheel more and more, my colors just
don't pop out I've seen pixel art pieces with just 16 colors or less. Make such a huge impact on me and While I use less than that
amount and most of the time more my colors it just doesn't look right and feels dull. I need some type of guide or maybe some
tips to help me Improve my choice of colors to really make my pieces pop and not look so dull.



This Piece I did recently, is dull and doesn't pop out as much it doesn't catch the eye at all.

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Pixel Art / [C+C][OC]robocop after the party
« on: January 22, 2017, 01:08:16 am »
I made this for a friend cause he wanted me to do a robot for him
I want to know what you guys think this my first time drawing a human figure
my first time doing any time of anatomy that is for a human and also doing clothes
I even did the seven heads thing and looked at references for clothes

dimensions are 32x64

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Pixel Art / Re: Animation Polishing Help Needed
« on: December 18, 2016, 05:34:32 pm »
The sword in your characters' hand could use a brighter color to differentiate from the body and probably more frames so the walking animation is smoother. so your character doesn't look so static and the legs never seem like they're changing position or doesn't seem like it because you use the same color for the leg moving forward and back. Those are my thoughts on this character atm.

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General Discussion / Re: Can Asesprite be Used for Tileset Creation?
« on: December 16, 2016, 11:32:09 pm »
The purchase is going to be made sometime today. Thank you all who replied to this thread!

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General Discussion / Re: Can Asesprite be Used for Tileset Creation?
« on: December 13, 2016, 09:47:35 pm »
Honestly you can use anything for making tilesets.
Aseprite has a few features specifically aimed at that, but all it really requires is setting up a defined measurement (for example, 64x64 pixels, my standard) then sticking to that while creating the individual tiles.

If you're looking for SPECIFIC tools though, then aseprite is probably a good bet, and honestly I reccomend it to most people anyways.

thank you for the reply! just that I'm seeing which is more friendly towards that type of task, Aseprite looks like an amazing software just because of the animation features and it's bright future. Pyxel Edit just hasn't been getting many updates for awhile So I'm looking for something new.

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General Discussion / Can Asesprite be Used for Tileset Creation?
« on: December 13, 2016, 09:27:38 pm »
I'm pondering what program to buy since I deleted my email and forgot to switch emails for Pyxeledit...
Now I'm pondering buying Asesprite because it's new and heard gets frequent updates and it's open source.
I was just wondering if I could possibly making tilesets in Asesprite and use them for game mockups and other stuff
I've been looking all over the internet but I can't find anything about it. I was wondering if anyone knew about the topic
or if it's ever been done before.

10
Pixel Art / Re: [C+C]Need the Roast for Improvement
« on: December 04, 2016, 07:14:28 pm »
thank you all for the feedback going to improve on it more and look over fundamentals, thank you all again for the feedback.

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