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Messages - MysteryMeat
Pages: [1] 2 3 ... 136

1
Pixel Art / Re: Farm Field scene mockup - Please help
« on: Today at 03:56:53 pm »
(also, I really dug the sense of scale in the first one​ from the dark lighting. Good stuff!)

2
Pixel Art / Re: Farm Field scene mockup - Please help
« on: Today at 03:55:47 pm »
Close, but now the background is too saturated! Try to keep with that bright on dark look from the first screenshot or, if situation demands brighter colors, try for complementary palletes or more muted colors so characters don't get lost! Remember, visibility is KEY. Low visibility is one of the biggest causes of "oh, BULL shit!" enemy encounters, nix it wherever it's possible to do so without ruining the visuals!

And if that proves difficult, consider outlines. Makes things chunkier but way more clear on a variety of backgrounds!

3
Portfolios / Re: I would like to work for ya
« on: Yesterday at 09:52:52 pm »
Busted links, my friend! Also, link some of your dubstep here too! Put what you do in your topic title!

4
Pixel Art / Re: Snail
« on: Yesterday at 09:15:06 am »
Try a full ripple along the bottom edge

Edit: also, for the head, he's tilting unevenly. Doesn't come back towards camera enough.

5
Pixel Art / Re: (C&C) Posting progress for feedback.
« on: Yesterday at 09:14:22 am »
I honestly like the beta version of the smog zombie guy better, feels less... Generically threatening, I guess?

Like, the original design feels more emblematic of stagnation and rot with his slav squatting and chilled expression.

The others are like, "oh hey, a deemons" save the left guy who has more of a shadowy ghostly vibe.

6
Pixel Art / Re: Started learning 3 days ago, my first pixel art
« on: April 27, 2017, 10:58:27 pm »
Not quite sure what's supposed to be going on here, is this supposed to be like a dark souls fog wall or something?

7
Pixel Art / Re: Farm Field scene mockup - Please help
« on: April 27, 2017, 09:49:41 pm »
Everything kinda gets lost here since the saturation is so wonky. Go over the characters again, try to make them pop out a bit more compared to the background.
Use the grasshopper as a litmus, it should AT LEAST be as visible as he is!
I'd also go back over the mouse character, he looks a lot less refined a drawing than the others.

8
General Discussion / Re: New to pixelart
« on: April 27, 2017, 12:34:46 am »
Characters and tiling background art, gets you used to abstraction and pattern creation Integral to the medium!

9
Pixel Art / Re: Snail
« on: April 25, 2017, 11:05:56 pm »
Instead of moving the whole head try to instead subtly change the edge lines and angling on the eyestalks

10
Pixel Art / Re: [C&C] Android
« on: April 25, 2017, 11:04:44 pm »
Things to improve:
-this is dope and I love him
-now make it move

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