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Messages - MysteryMeat
Pages: [1] 2 3 ... 199

1
General Discussion / Re: Pixelation 2.0
« on: July 18, 2020, 01:04:04 am »
Firstly let me say sorry, i realize this is ~1-3/4 years old, but i'm sort of curious if this site overhaul is still happening? ...the site doesn't look any different than how i remembered it? apologies for butting in, but after reading this and the preceding thread i couldn't resist giving my 2 cents.

pretty sure its dead, bro. After the big moderation schism over that stupidity in the discord server the website's been on life support, whereas before it was only struggling in rehab.

2
Pixel Art / Re: [Feedback] Trying to learn human anatomy
« on: March 31, 2020, 02:33:50 am »
If you're going to learn human anatomy, do it OUTSIDE of pixelart. I took a long time to realize this and I'd be further along now with my pixelwork if I hadn't.

Proko on youtube is a great start for the fundamentals, his playlist of anatomy tutorials is comprehensive and quick.

3
Pixel Art / Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
« on: March 28, 2020, 02:18:43 am »
damn, cloud strife is rockin some BANGER tiddies there

japery aside this is phenomenal work, I love how detailed these are. Almost givesa off a painterly vibe with how the details soften the form.

4
Pixel Art / Re: Yellow frog on a lily pad
« on: March 22, 2020, 01:46:20 am »
Please draw copies of this frog and his lily pad. Remember the poses and the feelings of the frog

Pay us and we will, otherwise kindly sod off.

5
Pixel Art / Re: Looking For Examples
« on: March 02, 2020, 02:26:26 am »
looks like a pretty standard pleated skirt, here:

https://duckduckgo.com/?q=pleated+skirt&atb=v179-1&ia=images&iax=images

6
Pixel Art / Re: [CC] fantasy RPG character
« on: February 27, 2020, 07:04:31 pm »
this seems quite different from the one posted on twitter when it comes to the detailing, but this applies to both.

I guess my immediate concern is that you can'st see how the arms fit into the sleeves (cape?) too well, though. Feels like they're outright missing since where they'd normally hang there's kind of a void of volume or detail. a good example of this is along the waist, where his right arm would probably overlap a bit or distort the shape of the cape/sleeve some to show it's there.

it's very much an issue that could be solved through animations though, as it does create a clean design and a strong silhouette that would do wonders for memorability.

7
Pixel Art / Re: How to make wall and floor textures
« on: February 27, 2020, 07:01:06 pm »
depending on the type of carpeting, the "fading at the edge" should be thought of more as how the carpet interacts with the edge. If it's, say, integrated shag? it'll probably get pressed up into the molding of the wall, causing a slight bit of a overlap at the edges:


However, carpets that are instead resting on the floor would have a little bit of gap space between the wall and carpeting, where the floor material would peek through:



or even in some fancier settings, rugs that are integrated will be designed to look like rugs that have been laid over the floor like the above example!



think through the scene in this way, you should be able to find reference materials you need easier if you're able to be this sort of specific!

8
Pixel Art / Re: Looking For Examples
« on: February 27, 2020, 06:55:38 pm »
you're gonna find that being as specific as possible will net you better results, yeah. What kind of skirt is this supposed to be, for what setting?

is it victorian-era hoop skirts, modern loungewear, some kind of high-fashion thing? there's a lot of balls in the air for such a seemingly simple question that you'll likely either get no answers at all or _too many conflicting answers_

9
Pixel Art / Re: Silent Hill - Pyramid Head
« on: February 10, 2020, 05:08:00 am »
why he got pectorals on his back? you should really look at a muscle guide for this. Here's a guide!
https://www.proko.com/how-to-draw-upper-back-muscles-form/

10
Pixel Art / Re: [Feedback] Mockup for a game using only blue
« on: February 05, 2020, 09:44:28 pm »
for a monochromatic art style, the biggest most important thing is Contrast. I'd make it so that the walls are a darker blue and the floors are a white/lighter blue so that the character is more easily visible in the scene.

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