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Messages - MysteryMeat
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Pixel Art / Re: [CC] Grayscale Shading Help?
« on: Today at 09:21:43 am »
Honestly I'd say you just have overexposure issues here. IE, you've been looking at the piece so long that all you can perceive are minor flaws that most people aren't actually going to pick up on.
To me that arm definitely reads as metal, if you want that emphasized more then it might help to put on some kind of reflection or refraction to show it's a shiny reflective surface. However, that may interrupt the Simplicity of the piece as a whole.

General Discussion / Re: Potential Activity
« on: Today at 07:44:29 am »
Another idea I had just before I passed out: something like the annual hex pixel thing but with animation, an iterative pass it along game where we start with a concept and have people animate 10 or so frames of it and try and get it to a full x-minutes length or so.
It sounds like a fun way to get some people in animation and would get an interesting collaborative result out

Hm. I'm not really sure what to pick up on first here. Try to find a reference of a real gal to draw from, and try to work on your hands some. Fingers are too rod-straight and there's a lot of inconsistencies in her anatomy here. Obviously you don't need to shoot for 100% realism, but understanding how chesticles and hips work will do a lot for making believable stylizations.

Pixel Art / Re: Comeback, critiques needed
« on: Yesterday at 10:24:10 pm »
Good colors, but wonky scaling and anatomy. Rework the case and his proportions some!

General Discussion / Re: Potential Activity
« on: June 23, 2017, 09:26:21 am »
Why would new people participate in the contest if they know they have no chance of winning? I know that its mostly meant to be for fun, but not everyone sees it that way. I think you need to randomize the winner or find a different way to make newbies have a chance of winning.

I think running two contests would help mitigate any saltiness on skill-focused artists. One for technical skills, and one randomized. However, randomization seems to be a dangerous path since people could stuff votes with quick and crappy junk art. Obviously moderation could mitigate that, and it would be neat to have kind of a "speed draw" contest to see who can pump out the most at once. Thoughts?

As for prizes, fancy hardware for sure. Donations for a prize pool would help fund neat stuff like cintiqs for bigger contests.

General Discussion / Re: Potential Activity
« on: June 22, 2017, 08:27:53 pm »
Hm, there's a neat few ideas in that actually. Could get a whole webstore going, pay artists royalties or w/e for t-shirt contests to get in the store just as one idea

Hm hm hm
Like the polar opposite of what hot topic does

Pixel Art / Re: [WIP] Big cave
« on: June 21, 2017, 11:57:40 pm »

The sky color felt a bit too close to the snowcap, so I tweaked that a bit to create more of a cloudcover look

General Discussion / Re: Potential Activity
« on: June 21, 2017, 10:31:51 pm »
Perhaps instead we start a fund to start paying new artists to do commwork for the site?
Could get a few mascot ideas together, for example.
Bonus to this is we get to support artistry and that'll give people a moral reason for liking the site as well as a subject-matter reason.

Pixel Art / Re: My very first pixel art piece
« on: June 21, 2017, 10:29:45 pm »
Appealing cartoony art style, with some pretty rough lines. Try to clear up those jagged curves and put some time into antialiasing it! Check the glossary thread for other things to try:

Pixel Art / Re: [WIP] overworld sprite
« on: June 21, 2017, 05:17:22 am »
Color choice looks fine on its own, but we need to see how it will look in-game to really tell.
Remember, visibility is pretty important to any game!

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