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Messages - NowvaB
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1
Challenges & Activities / Re: The Daily Sketch
« on: March 07, 2017, 08:43:19 am »
3rd day of drawing:



reference? maybe one day...

2
Challenges & Activities / Re: The Daily Sketch
« on: January 22, 2017, 07:38:16 am »
2nd day of drawing:


easier than I thought once I got used to the tablet.
I'm sure there's a lot anatomy issues, probably should have looked at some reference.

3
Pixel Art / Re: Need help with character
« on: January 21, 2017, 09:10:31 pm »
 :lol: :lol: :lol:

4
Pixel Art / Re: Need help with character
« on: January 21, 2017, 10:21:18 am »
whoa, I like the additions, Durrahan. I'd like to see more of your stuff here on the forums. :)


*simplified scarf for more serious look.

5
Pixel Art / Re: Need help with character
« on: January 18, 2017, 11:19:43 pm »
hey, here's another edit.


I noticed you were using thirty-something colors for this sprite which is an issue considering how similar they are. For this edit I focused on reducing the color count and changed the scarf.

-reducing the colors made the sprite look very unsaturated so if I was using my own colors I would go back and fix that.

-assuming this isn't a sprite for a game, I made the scarf flow more making it more interesting and giving it a better silhouette in my opinion.

6
Challenges & Activities / Re: The Daily Sketch
« on: January 15, 2017, 06:53:18 am »



7
Challenges & Activities / Re: The Daily Sketch
« on: January 14, 2017, 04:50:08 am »
Who else was excited for ARMS? ... nobody? oh...


8
Challenges & Activities / Re: The Daily Sketch
« on: January 13, 2017, 01:30:05 am »
Stream sketches:


also stream speed model:
https://skfb.ly/YSEE


9
Devlogs & Projects / Re: Untitled RPG Party Card Game
« on: January 12, 2017, 05:33:01 pm »
hmm.. I guess what I mean is that because the sprites look like they were approached so differently, using different techniques, shading style, outline intensity, etc. They seem (to me at least) to appear as if they were made by 2 or 3 artist trying to replicate a single style.

to give some examples the wood goblin's skin looks shaded very pillow-y (don't kill me pls!) with intense highlights while the others have 2 main colors of skin tone and flat-ish shading.
The thief's clothes are very chiseled with a tight palette, the brawler and defender's clothes use more loose palettes with color alterations and the warrior's clothes are just different shades of blue.

sorry, If my explanation didn't make any sense, I'm not very technical when it comes to art vocab.

10
Devlogs & Projects / Re: Untitled RPG Party Card Game
« on: January 11, 2017, 03:48:30 pm »
Cool stuff, 32 I look forward to seeing more!

For critique though, I'd have to say that the warrior looks like a much more modern sprite than the others and I initially saw the mechsuit's legs as being one leg (sorta like a mermaid tail without the fin).
honestly overall these kinda look like they were made by different artist which I guess enhances that old school feel, but I'm not sure if that was what you were going for. :)

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