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Messages - mischiefmayhem
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1
2D & 3D / Re: Need Crit. on Endless Runner Environment
« on: August 27, 2014, 11:44:14 am »
Mathias,  Thanks for you comprehensive and helpful reply.    :)

That screengrab was from within Maya and not of the running game thats why some of moireing and no mip mapping was happening. 

Street texture will be replaced with some less noisey and cleaner pattern.
Definitely these clouds need to go, thanks for the headsup.
Sky also doesnt take so much space in the game cam.

Attached is image from within unity.  (UI Hud is placeholder only)
Character will be walking/balancing/running on the elevated rope.




Thanks

2
2D & 3D / Re: Need Crit. on Endless Runner Environment
« on: August 26, 2014, 09:49:35 pm »
I will keep your comments in mind as i go on with my project.
Regarding image tags, I did try tags but they weren't working or somehow it wasn't displaying images in the preview.

Regards and Thanks

3
2D & 3D / Re: Need Crit. on Endless Runner Environment
« on: August 25, 2014, 08:32:13 pm »
Hey.... Whats up with everyone?? No replies  :-[

4
2D & 3D / Need Crit. on Endless Runner Environment
« on: August 12, 2014, 09:50:57 pm »
Hello there ppl,

I am independently working on an endless runner game intended for mobile platforms.  Setting of the environment is a Street from Paris. 
Need some crit on some of the environment work done so far. Camera angle will be approx. as in the images attached. 

Please comment.
https://www.dropbox.com/s/r8i2nf4sru1erqm/Endlessshot01.png
https://www.dropbox.com/s/ezxfr7ee7bucntb/Endlessshot02.png
https://www.dropbox.com/s/1nw0lj4zwm6lcpn/Endlessshot03.png

Thanks in advance for all your input.  :)

Best,

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