Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Crow
Pages: [1] 2 3 ... 53

For indexed, replace the colors in palette. For keyboard shortcuts, use ctrl+c and ctrl+v. PNG is favored, GIF is deprecated and Paint just has to convert to 256 color palette because of GIF limitations.

At this point, you really seem more like a troll than anything else. If you decide to keep this up, don't be surprised about strikes or a ban.

General Discussion / Re: How to make a challenge?
« on: January 15, 2017, 07:48:30 pm »
The Challenges & Activities board is locked because it is reserved for "official" or approved challenges and activities. If you wanna start anything yourself, do it in General Discussion and we can move it if it's good, or PM us your idea first, whichever you prefer.

General Discussion / Re: Make your own ellipses (pixel art)
« on: January 08, 2017, 05:28:57 pm »
Please refrain from creating multiple accounts, one is more than enough. Also, what is the purpose of this "activity"?

General Discussion / Official Off-Topic Thread 2017
« on: January 05, 2017, 04:34:35 pm »
This year's off-topic thread! Not quite as late as last year's :P

Challenges & Activities / Re: Secret Santa 2016
« on: December 25, 2016, 01:26:59 pm »
So many great pieces once again :) Damn wolfenoctis :L Happy holidays everyone!

It looks a bit colorized, doesn't it? By that I mean, some objects/parts appear to have been painted in grayscale, then just given a simple colorizing pass. It makes things look disjointed and dead.

That's a pretty interesting find, if it happens to be true. I can see how it could be, though, especially looking at some of the houses.

I'm especially concerned by the ramps of some of the greens and dog-pee yellows.

Remember the choice to use brighter colors to counter the lack of a backlight on the initial GBA models. Never had one without, so who knows what kind of look was intended here.

Welcome to this CC's challenge! I gotta say, I think this is a tough one, as Minish Cap is already quite beautiful, and I feel the GBA's capabilities were used pretty darn well. Then again, I'm no artist, and I sure as hell wouldn't mind seeing some surprises in here :) So.. make it better! Make it yours! Make it different!

First off, some details on the GBA's restrictions:
  • 240x160 pixels, 15 bits of color information per pixel
  • no backlight on the original model of the GBA
  • 4 individual tilemap layers
  • a maximum of 128 sprites
  • three different tile modes which you can read more about here
  • three different bitmap modes which you can read more about here
  • some info on sprite restrictions can be found here

You can read about the GBA's capabilities in detail on this beautiful website.

Now, as for what part of Minish Cap to touch up.. that's up to you! Any part of the game you like. For a rough overview, here are the screenshots from the analysis thread again:

As you all know, I'm not an artist, but there can't be any CC challenge without something that gets the ball rolling, so I figured I'd at least touch up the mirror shield icon. I always thought that thing was sorta out of place:

Time to push pixels, everyone! Have fun~

The Legend of Zelda: The Minish Cap

Platform: GBA
Developer: Capcom
Publisher: Nintendo

That's right! Capcom made Minish Cap, not Nintendo. They've also made the two Oracle games before jumping into the beautiful world of Minish Cap. I'd say they've done an incredible job with this fresh installment of the TLoZ games. Compared to the GB and GBC, the GBA allowed a hell of a lot more artistic freedom. As you can see, the world of Minish Cap is very colorful:

Even with those new looks, the basic concepts of the gameplay were the same as in previous 2D TLoZ games, with a bunch of cool new ideas and twists, most notably the whole shrinking mechanic. But enough about how the game works. This is more about how it looks! Let's get talkin' on what works and what doesn't in Minish Cap, and keep in mind that the overall bright design was likely also chosen to tackle the fact the first GBA model did not have any backlight to its screen.

If you'd like to add any more screenshots, go ahead~

Once you've analyzed the game's looks, why not jump into the challenge thread and take a stab at reimagining the world of Minish Cap?

Pages: [1] 2 3 ... 53