Pixelation

Critique => Pixel Art => Topic started by: jt1241 on April 18, 2017, 06:47:07 pm

Title: trying out new body shapes
Post by: jt1241 on April 18, 2017, 06:47:07 pm
made this a while ago.

(http://i.imgur.com/5da9Bqp.png)

i'm not sure were I should go with this or if its trash I just kinda just made the shape and went from there. I didn't add any clusters or anti aliasing yet because I'm still not sure how to even comprehend how doing that works. I based it off of this sort of shape.

(http://imgur.com/Rrtfchb)

also I keep trying to practice with shapes like I keep getting recommended to but i'm not even sure how to do that. like just draw a cube and put light on it based off of a light source. how many pixels should I use in that case?
Title: Re: trying out new body shapes
Post by: MysteryMeat on April 18, 2017, 07:26:40 pm
Pretty good attempt! It's a weird concept to grasp, but the goal is to get you thinking in more diverse details and silhouettes.
Here, look at how alladin did it:

(https://www.inkydeals.com/wp-content/uploads/2013/09/Basic-Principles-for-Great-Character-Design-2.gif)