Pixelation

Critique => Pixel Art => Topic started by: getrogue on April 18, 2017, 01:51:54 am

Title: My very first pixel art
Post by: getrogue on April 18, 2017, 01:51:54 am
(https://image.ibb.co/b1hhQk/skull.png)

Hi! This is my first pixel art. its  a 32x32 pixels skull which I drew right after checking a couple of tutorials. I'd appreciate it if you could give me some feedbacks. Thanks! :)
Title: Re: My very first pixel art
Post by: MysteryMeat on April 18, 2017, 02:12:51 am
Decent start, but too many floating pixels! They read as noise, unwanted texture!

Try to think in terms of clusters, it's a common term you're gonna see around here to describe grouping up colors for better readability.
Title: Re: My very first pixel art
Post by: getrogue on April 18, 2017, 04:32:11 am
Quote
Decent start, but too many floating pixels! They read as noise, unwanted texture!

Try to think in terms of clusters, it's a common term you're gonna see around here to describe grouping up colors for better readability.

I tried experimenting with those floating pixels, and I guess it was a bad idea after all.  I will update this later and see how it goes. Thanks MysteryMeat! I'll keep those things in my mind :)
Title: Re: My very first pixel art
Post by: MysteryMeat on April 18, 2017, 05:09:12 am
Quote
Decent start, but too many floating pixels! They read as noise, unwanted texture!

Try to think in terms of clusters, it's a common term you're gonna see around here to describe grouping up colors for better readability.

I tried experimenting with those floating pixels, and I guess it was a bad idea after all.  I will update this later and see how it goes. Thanks MysteryMeat! I'll keep those things in my mind :)

No worries, man! There's some techniques for texturing that do require floating pixels like that, but in this case you'd be better served building up your clusters before you get into that haha
Title: Re: My very first pixel art
Post by: getrogue on April 18, 2017, 05:35:51 am
Quote
Decent start, but too many floating pixels! They read as noise, unwanted texture!

Try to think in terms of clusters, it's a common term you're gonna see around here to describe grouping up colors for better readability.

I tried experimenting with those floating pixels, and I guess it was a bad idea after all.  I will update this later and see how it goes. Thanks MysteryMeat! I'll keep those things in my mind :)

No worries, man! There's some techniques for texturing that do require floating pixels like that, but in this case you'd be better served building up your clusters before you get into that haha

Good point Sir! I think it's not a good practice to implement it in a low resolution format :D
Title: Re: My very first pixel art
Post by: Samaramon on April 19, 2017, 03:17:10 pm
Looks good to me! If you feel like your skull area is too "empty" you can maybe try joining a few pixels together to make seams? Like skulls have :) Might make for an interesting texture!
Title: Re: My very first pixel art
Post by: getrogue on April 20, 2017, 12:26:18 am
Looks good to me! If you feel like your skull area is too "empty" you can maybe try joining a few pixels together to make seams? Like skulls have :) Might make for an interesting texture!

Thanks Samaramon! Yeah good idea. I'm checking for some references and maybe I'll redo the whole thing in a wider scale later. Thanks! :)
Title: Re: My very first pixel art
Post by: BatElite on April 22, 2017, 04:53:54 pm
(https://i.imgur.com/pbRHQD8.png)
It's better than my first attempt  :)

I think you made the back too small and the part where teeth go too long (Don't forget the mandible is missing, maybe you've accidentally tried to compensate?). I'm not very well versed on anatomy though. I've gone with a rather clean version - possibly too clean for my personal tastes even but whatever.

A few things:
-Unless you need for them to grab attention you don't need to seperate the teeth like that. You can fit considerably more in if you ditch their outlines.
-I'm not sure of where your light source is. You can shade your outlines to help with that.

I'm not sure why but the orbits still look a bit funny, but maybe you can figure that out.