Pixelation
General => General Discussion => Topic started by: arnzzz on April 13, 2017, 04:36:50 pm
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Hey guys
Please excuse this being my first ever post, I feel a bit rude doing this, but I found a cool app on Kickstarter and im worried its not getting the appreciation I think it deserves.
It lets you import images and and turns them into pixelart. From the short videos they posted it looks great. Its made by reputable developers with a strong history in graphics software so they know what they are doing.
They are the people who make Silo and CameraBag.
Take a look, see what you think. Ive already pledged :)
(http://i.imgur.com/NdHB2Cm.png)
(http://i.imgur.com/z3ypX7K.png)
kickstarter:
https://www.kickstarter.com/projects/1098327794/pixelmash-easily-create-pixel-art-from-photos-or-s?ref=user_menu (https://www.kickstarter.com/projects/1098327794/pixelmash-easily-create-pixel-art-from-photos-or-s?ref=user_menu)
Youtube video showing a moon photo turned into pixels, I like this one :)
https://www.youtube.com/watch?v=I7ufCqqLZFk&t=177s (https://www.youtube.com/watch?v=I7ufCqqLZFk&t=177s)
shorter url:
https://goo.gl/scxlOC (https://goo.gl/scxlOC)
company website:
http://nevercenter.com/ (http://nevercenter.com/)
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A software that color-reduces and resizes images? What's the point in backing this?
If you want to plagiarize images into "pixel" art instead of spending time learning the art, Aseprite and Photoshop can already do this exact thing. and have more features.
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There's already plenty of these on the android app store, "8bit photo" comes to mind first since it's got a few specific settings to emulate specific systems. But, as Jun's said, it's probably not the most honest way to go about things unless you're going for a specific kind of look or need a shortcut for faster gamedev.
Personally, I'm more interested in that one 3d shader one of the guys here cooked up a few months ago, that thing was pretty exciting.
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This part makes it look much more interesting :You can interactively tweak the effects of pixellization and posterization, and apply it differently on different image parts (through a layers system).
And it seems the program keeps track of the underlying source pixel data, so that you can draw in the image and the effects are applied dynamically.
https://youtu.be/KxYtvw14I84?t=44
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yeah seems to borrow some of the ideas I developed with HD index painting, but doesn't focus on the actual painting part. Interesting stuff. The coolest feature I see here in the context of index painting is keeping even the resolution of the canvas non-committal.
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That DOES sound neat, actually
Huh, I'll check this out some time
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The dynamic aspect is interesting, but I'm not really seeing how this would appeal to a moderately competent pixeller (with the features that are currently demoed).
There are a few things that would be required for me to be interested:
* Outline should be able to use a round kernel rather than a square one, since a square one won't get pixel-clean results for most cases
* Some kind of noise reduction/abstraction filter (in accordance with the general artistic principle 'start general, incrementally make important things more detailed', I don't want to have to remove extra details -- it's much better IMO to add details). If I was implementing this, I would probably use gmic (http://gmic.eu)'s Anisotropic Smoothing filter and possibly the Segmentation filter too. They aren't fast enough for real-time use though....