Pixelation

Critique => Devlogs & Projects => Topic started by: Shinyonok on April 12, 2017, 02:56:20 pm

Title: Discipline: In The Sphere - Turn-based Tactical Strategy
Post by: Shinyonok on April 12, 2017, 02:56:20 pm
Sign-up for the Discipline: In The Sphere multiplayer beta - > HERE (https://vk.com/away.php?to=http%3A%2F%2Feepurl.com%2FcKimdT)

(https://cdn.discordapp.com/attachments/290899558316113920/301095788468240384/top_facebook.PNG)

About the project:
Genre: Turn-based Tactical Strategy
Setting: Dark Fantasy World/Religion
Rating: 16 +
Target audience: Hardcore players ( age 16-35), who like to examine everything carefully and thoroughly in the game in order to perform tasks more effectively.
References of gameplay: HoMM series\Desert Strike (mod for Starcraft 2) \Duelyst\Age of Wonders
Release date: 3Q 2017
Platforms: PC\iOS\Android\Mac\Linux
Technologies: Unity, socket.io, mongoDB, node.js
Funding: self-funded \ enthusiasm


Key features:

(https://cdn.discordapp.com/attachments/295948257228750848/301722639418785792/AllThreeUnits.png)
A brief description of the gameplay:

We have a combination of such games as Heroes of Might and Magic and Duelyst.

We have a multiplayer, based on one on one PvP, with rating tables, and a single campaign. Those are quite different, when it comes to gaming experience. Now the multiplayer part of the game is being finished. The campaign part has not been started yet.

In the multiplayer before starting to search the game, players should select one of the three races and a unique hero of the chosen race. Then the game finds an equal opponent, according to the skill level of every player. At the beginning of the game there is a preparation phase, during which both players place a hero and units of his race on the field. Each unit costs a certain amount of money; players have the same amount of money at the beginning of the game. Players do not see the location of enemy units during this phase.

After both players have placed units and clicked "ready" button, the main gameplay begins. There is no sequence of players turns instead, each unit has its own initiative scale. When it is full, the unit makes a move.

Each unit in addition to the abilities to move and to attack has unique active and passive abilities. In addition to the above-mentioned character abilities, the hero has the ultimate ability and the ability to call new units. All abilities except movement and attack cost some amount of gold.

Player becomes a winner when he/she kills the enemy’s hero.

Short multiplayer statistics:
(https://cdn.discordapp.com/attachments/295948257228750848/301729739352047618/01_-_Leagues_shackaled.png)
Main points of setting\plot:

Team:


The team is looking for:
We are in Social Media:
Facebook - https://www.facebook.com/disciplineGame/
IndieDB - http://www.indiedb.com/games/discipline-in-the-sphere (http://www.indiedb.com/games/discipline-in-the-sphere)
Vk - https://vk.com/discipline_official
Tumblr - https://discipline-tacticalturn-based.tumblr.com/
Pinterest - https://ru.pinterest.com/discipline_game/discipline-in-the-sphere/
Twitter - https://twitter.com/InTheSphereGame
Instagram - https://www.instagram.com/discipline_game/


P.S. If you want to help and support the project, and you really have the skill and time to do this, but we have no open vacancies for your qualification, we will be happy to consider possible ways of cooperation. Please, contact us.


Title: Re: Discipline: In The Sphere - Turn-based Tactical Strategy
Post by: llamacyst on April 12, 2017, 03:34:05 pm
As an avid Duelyst and Faeria player, i have to say i love the direction of this game.

I have to ask, how do you plan on distributing units? Does the player start with all of them? Are they rewarded with them for completing missions? Also, how can you convince players to play this over Duelyst - which has "better" art - or other games that already have an established player base?

And most importantly, when can i play the game ;)?
Title: Re: Discipline: In The Sphere - Turn-based Tactical Strategy
Post by: Shinyonok on April 12, 2017, 03:43:30 pm
I have to ask, how do you plan on distributing units? Does the player start with all of them? Are they rewarded with them for completing missions? Also, how can you convince players to play this over Duelyst - which has "better" art - or other games that already have an established player base?

And most importantly, when can i play the game ;)?

Players are immediately available to all units and heroes in multiplayer, only experience is earned for pumping talents of each race.

We are not really competitors of such games as Duelist, since we also have a company of 30 missions with the pumping of units, the hero and other features.

Also the game will be distributed on a paid basis, about 10-20 dollars, where all the content will be included.

Now we are preparing a multiplayer beta to write to which you can click on this link http://twitter.us15.list-manage1.com/subscribe?u=750259fc1991a1b9dee1d6097&id=6c7e930924


Thank you for your interest in the game, I will be happy to answer any additional questions you may have.  :)
Title: Re: Discipline: In The Sphere - Turn-based Tactical Strategy
Post by: Shinyonok on April 12, 2017, 09:51:01 pm
(https://cdn.discordapp.com/attachments/291280174140620800/301791425526235138/f211c7d755ef4e8b.PNG)
Title: Re: Discipline: In The Sphere - Turn-based Tactical Strategy
Post by: Shinyonok on April 16, 2017, 11:13:03 am
(https://cdn.discordapp.com/attachments/295948257228750848/302514985291218944/Berserker_normal.png)