Pixelation

Critique => Pixel Art => Topic started by: Capta1n_Henry on February 18, 2017, 05:45:40 am

Title: Capta1n_Henry Art
Post by: Capta1n_Henry on February 18, 2017, 05:45:40 am
Hi, I'm still alive! So, I'm kind of putting the chibi request on hold because I wasn't really having fun with it, and I felt like I was doing a sub-par job with it. So, to get me back into drawing, I'm going to make myself a portrait based off a drawing that a friend did for me:

After about an hour, I traced over a little sketch I made and now I'm here:

Obviously there was not a whole lot of work put into it, I'm simply just getting back into the groove of things and setting what base colors I'm going to use. Right off the bat I can tell that the neck is too long and that the face is a bit too round. Do you guys see any other glaring issues other than those?


EDIT: I'm turning this thread into a dump for any anatomy study that do. Hopefully I can learn a lot from this.

EDIT 2: I'm gonna turn this thread into a dump of any art that I do, since I always seem to take a while to come with any ideas for anything and I don't really want to make a ton of threads. Daily Sketch and PixelJoint stuff will definitely be in here as well as any anatomy study that I do.
Title: Re: Personal Portrait
Post by: MysteryMeat on February 19, 2017, 01:08:01 am
There's a lot wrong here, I'm sorry to say. Rather than work off your friend's art, instead try working from bones. Skulls in particular are a good thing to trace over then copy freehand, it will seem intimidating at first but doing this will give you a far better eye for facial structure.
Title: Re: Personal Portrait
Post by: pistachio on February 19, 2017, 01:32:29 am
If you do a straight trace you're not building up forms.

Check this out:

(https://gifyu.com/images/2_18_headedit.gif)

Completely screwed, proportionally and stylistically compared to the ref, but it drives home the point. If you're trying to construct, you construct.

Notice you don't have to build up a skeleton, layers of muscle fibers and fat and skin every single time if you're not aiming for strict realism. Of course it's a worthy exercise (https://en.wikipedia.org/wiki/%C3%89corch%C3%A9) but it's waaay ahead of your level I think. You work your way up to it.

Now I'm divulging here, but I notice lack of construction is happening over and over in your work. Why are you neglecting to study that? I'm serious, man, it's gonna pay off 10x in your future work. You're pretty young, so learning this soon will put you ahead of the game and maybe ahead of me someday.

Try the first 2 books here. Redacted, sorry :[  -Crow

:y:
Title: Re: Personal Portrait
Post by: Capta1n_Henry on February 19, 2017, 04:32:39 am
Hmm, well in that case... I think I'll turn this thread into one that I'll dump all of my learning of anatomy into. Or should I just make a new thread entirely?
Title: Re: Personal Portrait
Post by: eishiya on February 19, 2017, 01:28:30 pm
For your pixel stuff, keep it here but maybe edit the first post to change the thread title so that people know you're looking for anatomy feedback.
If you're going to do things in other media, you could post it in the Daily Sketch thread, lots of people post their anatomy studies there.
Title: Re: Anatomy Study Dump
Post by: Capta1n_Henry on February 20, 2017, 08:39:57 am
Ok, after reading the first book a little bit, I managed to make this head:

(http://i.imgur.com/NZ76kkg.png)

I traced a picture that I drew based on one of Loomis's faces: http://i.imgur.com/F2mqv37.jpg (http://i.imgur.com/F2mqv37.jpg)

How did I do?
Title: Re: Anatomy Study Dump
Post by: MysteryMeat on February 20, 2017, 10:41:56 am
A definite improvement, but if you're going to trace do so from real life references. Loomis is an excellent resource for beginners though, good instinct. Start with Fun with a Pencil!
Title: Re: Anatomy Study Dump
Post by: rocifier on February 21, 2017, 01:28:37 am
The whole idea about the technique is to try and get you thinking in 3 dimensions, and from there to be able to draw from memory. Currently you are entirely limited to 2 dimensions in your thought process.
Title: Re: Anatomy Study Dump
Post by: Cyangmou on February 21, 2017, 02:06:34 am
Ok, after reading the first book a little bit, I managed to make this head:

(http://i.imgur.com/NZ76kkg.png)

I traced a picture that I drew based on one of Loomis's faces: http://i.imgur.com/F2mqv37.jpg (http://i.imgur.com/F2mqv37.jpg)

How did I do?

Get a reference and check it out

(http://abload.de/img/2017_02_21jfu8q.png)

-your face/skull is too wide
-your eyes are too high up - not sure if the circle actually refers to the eyeball or the yeshape. If it's a normal frontal eye, they have quite a different shape though.
-also the lines from the point of the ear down to the chin should be slightly inward rounded, though that line is actually not really "evident" in a face and rather something loomis drew as construction help.

so yeah, really focus on getting the basic measurement (in this case width to height) right, otherwise nothing will be exact at all.
Title: Re: Anatomy Study Dump
Post by: Capta1n_Henry on March 02, 2017, 05:39:14 am
Heh, sorry for not updating this thread, but my Photoshop CS2 stopped working and after multiple uninstalls and re-installs, I've pretty much given up on it. I'm probably gonna buy Aseprite this weekend so I can continue working on this stuff, so hopefully everything goes as planned.
Title: Re: Anatomy Study Dump
Post by: Dreadnaught on March 02, 2017, 06:02:34 am
You could also try Krita. It is a lot of fun. You can even map they shortcuts to match Ps.
Title: Re: Anatomy Study Dump
Post by: Capta1n_Henry on March 05, 2017, 09:53:29 pm
You could also try Krita. It is a lot of fun. You can even map they shortcuts to match Ps.

Thanks for telling me about this! It feels good to draw again!

Anyway, I decided to trace the skull that Cyangmou posted so that I could get a better understanding of where things go and how things are shaped.

(http://i.imgur.com/dMQ6QJn.png)

I don't really know if I did it correctly, but I now have a better understanding of general facial structure now than I did with my previous attempt.
Title: Re: Anatomy Study Dump
Post by: Cyangmou on March 05, 2017, 10:14:25 pm
try to trace the reference a few more time pretty roguhly to get a feeling for the sizes of everything, and then try to draw it once more without tracing.
If you want to do hard mode, you also could try to draw one out of mind after tracing/drawing after reference a few times.
Title: Re: Anatomy Study Dump
Post by: Capta1n_Henry on March 13, 2017, 04:57:50 am
Alright, decided to trace this skull as I thought it was a better reference: http://i.imgur.com/HaANEkv.jpg

Managed to come out with this:

(http://i.imgur.com/jYzmvKY.png)

Didn't do the teeth because I have to go to school tomorrow. How'd I do?
Title: Re: Anatomy Study Dump
Post by: Capta1n_Henry on April 05, 2017, 01:37:30 am
Hi, sorry I haven't posted in a while. IRL things have been keeping me busy. However, in that time, an artist drew my friends picture of me (Here: http://i.imgur.com/eLj9uuB.png (http://i.imgur.com/eLj9uuB.png)) and I decided to trace it and see how it would come out in pixel form. I haven't shaded it or anything, just want to see how the anatomy is. Disclaimer: I am not claiming the artwork as my own, only using it to practice stuff.

Sorry, this should've been in it's own topic.
Title: Re: Anatomy Study Dump
Post by: Capta1n_Henry on April 13, 2017, 12:24:31 am
Are there any problems with the skull I posted?
Title: Re: Anatomy Study Dump
Post by: MysteryMeat on April 13, 2017, 01:07:50 am
You haven't really put in any of the interior details! Don't just outline it, try to really get a feel for the contours and fiddly bits!
Title: Re: Anatomy Study Dump
Post by: Decroded on April 13, 2017, 10:37:37 am
Try "painting" more roughly with larger brushes don't worry about messy pixels.
Just paint the silhouette in a solid base colour and clean the edges a little.
Then paint in the very darkest bits all in one colour.
Then add the next shade and block it all in to make the forms.
Add another colour for lighter areas and another much brighter one for highlights.
Only use a few colours and try to express the forms in confident blocks.
U dont want to try to shade or blend for this type of excercise.

Until ur eye is trained, it helps to reduce the reference image to a low colour count as this will show u much more easily but try to pay attention and learn to do it by eye.
Title: Re: Anatomy Study Dump
Post by: Capta1n_Henry on May 23, 2017, 04:26:30 am
Ok, I think I'm gonna turn this thread into a dump of any art that I do, since I always seem to take a while to come with any ideas for anything and I don't really want to make a ton of threads. Daily Sketch and Pixel Joint stuff will definitely be in here as well as any anatomy study that I do.
Title: Re: Capta1n_Henry Art
Post by: Capta1n_Henry on May 23, 2017, 05:51:23 pm
(http://i.imgur.com/jkhBkPZ.png)

Making Guy-Manuel de Homem-Christo's Daft Punk helmet. Obviously WIP, just getting a feel for colors and shape right now. Any issues with the general shape of it right now? I'm not sure if I did the top rim of the helmet right, because there are some double pixels there. All in all, how is it so far?
Title: Re: Capta1n_Henry Art
Post by: Capta1n_Henry on June 09, 2017, 04:52:56 am
Just gonna add another project to the WiP pile. As always, feedback is appreciated.

(http://i.imgur.com/h7yWfzf.png)
Title: Re: Capta1n_Henry Art
Post by: MysteryMeat on June 09, 2017, 05:13:06 am
Fun Design, great thighs. CONSIDER redoing the hair shading to be less pillowy.
Title: Re: Capta1n_Henry Art
Post by: Capta1n_Henry on June 09, 2017, 05:20:31 am
Sorry, but, when you say that, do you mean make it fall down more?
Title: Re: Capta1n_Henry Art
Post by: MysteryMeat on June 09, 2017, 05:48:12 am
I mean more have the shadows match the lighting more. Pillow shading is when you shade both sides of an object giving it a kind of pillowy look, it's only present on the one tuft really and I'm pretty sure you meant to imply more hair sprigs than you did doing that but the fact that the top of the hair in back doesn't follow the lighting makes it look more like pillow shading. Play around with that hair and see if you can get it more natural looking!
Title: Re: Capta1n_Henry Art
Post by: Capta1n_Henry on June 09, 2017, 05:53:45 am
Oh, ok. Sorry, it seems that I've forgotten some terms about pixel art
Title: Re: Capta1n_Henry Art
Post by: Capta1n_Henry on June 09, 2017, 02:20:58 pm
Eh, I didn't really know what to do. Is it a step in the right direction at least?


(http://i.imgur.com/UZPmJVK.png)
Title: Re: Capta1n_Henry Art
Post by: Capta1n_Henry on June 10, 2017, 08:42:49 pm
Gave him an eye, although I'm not entirely sure if I like it or not. What do you guys think?

(http://i.imgur.com/W4inwKJ.png)
Title: Re: Capta1n_Henry Art
Post by: Capta1n_Henry on June 18, 2017, 09:00:09 pm
Uh, how's the eye?
Title: Re: Capta1n_Henry Art
Post by: MysteryMeat on June 18, 2017, 09:51:37 pm
Looks fine to me play around with shapes some if you want to try different things for it.
For example, the roundness of it gives them kind of a bubblier appearance
Title: Re: Capta1n_Henry Art
Post by: 32 on June 21, 2017, 08:51:38 am
(http://i.imgur.com/R1Zqfx0.png)

Really solid body and costume. Most of the issues are with the head I think. That said I did make some minor alterations to the body so take a look at those side by side, most importantly the lower legs being different sizes.

As for the head right now you're going completely round. The face is longer, the cranium is round but don't forget about the jaw, give him a chin. As for the eye give him an upper eyelid and an expression, right now it's just completely wide open. Eyes are important to personality. Don't forget the eyebrow. The hair is kind of just a mess, try to give it a bit of flow in specific directions.

You're using a lot of colours that don't really do anything. Scale it back to your base colours for now until you start shading. Don't work on this bright blue. Unless you know specifically what background you'll be displaying on use a neutral colour like a mid grey. Using a bright colour will throw off your perception. Plus it is unpleasant to stare at while working.

As I said very nice work on the body. Maybe take a closer look at some anime references and see how they shape the head if that's what you're going for. :y:
Title: Re: Capta1n_Henry Art
Post by: Capta1n_Henry on June 25, 2017, 03:06:58 am
Eh, sorry, I had to take a lot out of your edit because I really didn't know how to put my own spin on the face and hair. I tried doing my own thing with the arm and I changed the background to a blueish gray. Also added detail to the sword. How'd I do?
(http://i.imgur.com/VkcZcSw.png)
Title: Re: Capta1n_Henry Art
Post by: Capta1n_Henry on July 15, 2017, 02:36:57 am
Ok, I changed a lot of the colors up and shaded a bit. Don't mind the giant blob in the top right, just reminds me where the light source is. How'd I do?

(http://i.imgur.com/LjLXlW4.png)
Title: Re: Capta1n_Henry Art
Post by: MysteryMeat on July 15, 2017, 02:55:49 am
Not quite there! Think about how the face curves, in this style it might be best to treat it like a ball. Go back over it and try to make the shading chunks big enough to notice at default resolution, and don't forget the shade the bandage!
Title: Re: Capta1n_Henry Art
Post by: Capta1n_Henry on July 15, 2017, 04:34:59 am
Like this kind of?

http://i.imgur.com/nNNROYE.png
Title: Re: Capta1n_Henry Art
Post by: MysteryMeat on July 15, 2017, 06:51:34 am
Close. Take a break from this to do a few practice exercises, cones and squares and spheres. Get a grip on how to shade those and come back to this. Reimagine the whole piece as being made up of those shapes and work from there.
Title: Re: Capta1n_Henry Art
Post by: Capta1n_Henry on July 15, 2017, 07:12:35 am
Hrm, I'd rather not but, it's practice that'd I'd need to do sometime anyway. *Sigh* I'd rather finish this piece soon, but I guess I have to go on another journey to finish it.
Title: Re: Capta1n_Henry Art
Post by: Capta1n_Henry on August 21, 2017, 04:13:43 am
Hello again. Sorry about not getting back to you guys about anything but, I've been busy with work, and schools gonna start soon. I was wondering if I could have some opinions on making a base based on the swordsman I posted. Would it be a bad move or would it be a nice way to make a simple sprite representation of a character?
Title: Re: Capta1n_Henry Art
Post by: MysteryMeat on August 21, 2017, 05:15:15 am
Hello again. Sorry about not getting back to you guys about anything but, I've been busy with work, and schools gonna start soon. I was wondering if I could have some opinions on making a base based on the swordsman I posted. Would it be a bad move or would it be a nice way to make a simple sprite representation of a character?

Honestly, as a general rule you probably shouldn't. At this early a stage you'll get more out of drawing them over and over again normally.
That may sound like more work (and it is) but it's going to get you better art than drawing over the same placeholder graphic will.

Really, you should only be using those for mockups or to fill a specialty gamedev need, in my opinion. Bases promote a pretty lazy way of getting art done and will stagnate your improvement to start relying on them.
Title: Re: Capta1n_Henry Art
Post by: Capta1n_Henry on August 21, 2017, 06:06:44 am
Hmm, I see. Well, what would you recommend that I practice on next? How shadows hit a round object or anatomy?
Title: Re: Capta1n_Henry Art
Post by: MysteryMeat on August 21, 2017, 11:44:06 am
The first one. Anatomy is a big order you NEED to have basic form done on to truly understand.
Cubes, cones, and balls.
I also recommend drawing things on your desk or living area, this helps your flexibility with those shapes and how they define forms.