Pixelation

Critique => Pixel Art => Topic started by: miwicp1986 on February 15, 2017, 05:46:18 pm

Title: Attack animation facing up
Post by: miwicp1986 on February 15, 2017, 05:46:18 pm
(http://i.imgur.com/gJkzSK6.gif)

Hey first time poster looking for some advice with attack animation I am working on, I want to make sure the attack feels like it has some heft to it and that it's actually hitting the ground in front of it.

Apologies for the stuttering frame rate! Any help is greatly appreciated!
Title: Re: Attack animation facing up
Post by: MysteryMeat on February 16, 2017, 02:16:36 am
Looks more like a witch doctor dance than anything else. Try finding a broom stick and swinging that like an axe, try to feel out the motion and pacing of it. If possible, record it for reference. I try to act out a lot of my harder motions this way and it helps a lot
Title: Re: Attack animation facing up
Post by: CFKaligula on February 23, 2017, 05:15:14 pm
Edit:
(http://i.imgur.com/LBC7cYV.gif)

I only changed the the movement of the axe, so please don't pay attention to his body. So you can clearly see I added smears, they may be too much but they clearly convey the movement. In your animation I thought that the swing upwards was the slash, only after studying it a bit I find out he was slamming it down actually. This is where your amount of  frames is imporant. Since the axe is heavy you need lots of frames where he brings the axe up and a pause  and overshoot when the axe is at its highest point. Then comes the swing and this is the place where you would actually use a smear and I suggest you use one. Also you want to have the impact frames be long to really slow how heavy the axe is again.