Pixelation

Critique => Pixel Art => Topic started by: mafon2 on February 07, 2017, 05:52:18 pm

Title: 16x16 Raptor Thread
Post by: mafon2 on February 07, 2017, 05:52:18 pm
I was working on a game last year, didn't finished it, but decided to return to it lately and add more stuff I won't complete. As you know: everything's better with dinos. Even if it's a puzzle game.

Raptor's walking (patrolling).
(http://s020.radikal.ru/i706/1702/16/7e8d2fd43c25.gif)

I made his head stay on the same level, 'cause chickens walk this way.

Raptor's running
(http://s12.radikal.ru/i185/1702/b1/0f7bec50df7e.gif)

Now it got the sight of you!
It's so engaged that it can't stabilise its had anymore.

Raptor's turning (4 frames)
(http://s011.radikal.ru/i315/1702/18/2bb4fed70c37.gif)

There was a 5th frame with it facing straight at the viewer, but it didn't look right. Or did it?

Raptor's turning (5 frames)
(http://i075.radikal.ru/1702/c2/753d4a4ad848.gif)

•••

And the fun thing: there's close to zero animation in the game, but I just stumbled on this forum and it's so great and inspiring, I couldn't help myself, but to animate something.
Title: Re: 16x16 Raptor Thread
Post by: MysteryMeat on February 07, 2017, 11:13:18 pm
Lower the head for a clearer and more expressive run!
Title: Re: 16x16 Raptor Thread
Post by: mafon2 on February 08, 2017, 02:41:29 pm
Lower the head for a clearer and more expressive run!

You're right!

(http://s019.radikal.ru/i613/1702/64/f4672ea9e944.gif)

Thanks.
Title: Re: 16x16 Raptor Thread
Post by: MysteryMeat on February 08, 2017, 03:46:10 pm
Looking better, but I'd also tweak the legs to extend back further and not come so high when pulling forwards to reduce visual noise and improve overall silhouette of the motion. It's a bit unclear at 1:1!
Title: Re: 16x16 Raptor Thread
Post by: mafon2 on February 08, 2017, 04:14:36 pm
Read you loud and clear.

(http://s018.radikal.ru/i516/1702/61/800db20c1d83.gif)

it'll be rendered at 1:2 or possibly 1:3.