Pixelation

Critique => Pixel Art => Topic started by: la .alEksolas. on December 26, 2016, 10:33:39 pm

Title: How should I improve the protagonist's overworld sprite?
Post by: la .alEksolas. on December 26, 2016, 10:33:39 pm
(http://i.imgur.com/YMw9ATa.png)(http://i.imgur.com/MR2p0Q5.png)(http://i.imgur.com/v3pytVI.png)(http://i.imgur.com/adyj7vr.png)
(http://i.imgur.com/7YCPO9n.gif)(http://i.imgur.com/KKaEb1b.gif)(http://i.imgur.com/QkjLLt1.gif)(http://i.imgur.com/rg63rgV.gif)

I'm feeling pretty content with the southward sprites, but everything else... I dunno why, but something about them bugs me.
Title: Re: How should I improve the protagonist's overworld sprite?
Post by: MysteryMeat on December 26, 2016, 11:14:01 pm
Legs don't move with the feet, distort the skirt part to match where ankles would be!
Title: Re: How should I improve the protagonist's overworld sprite?
Post by: la .alEksolas. on December 26, 2016, 11:47:18 pm
Dresstortion complete.  Does this look right?

(http://i.imgur.com/jeeT8aJ.gif) (http://i.imgur.com/YpQwX5g.gif)

Also, what do you think about the arm movements?  And do you think that the headscarf should be a bit lower on the northward sprite?

UPDATE:  I made a better version and put it next to the first one

Title: Re: How should I improve the protagonist's overworld sprite?
Post by: MysteryMeat on December 27, 2016, 03:11:14 am
Looking better! You might be able to fix up the empty spaces on the sides by tweaking the scarf, though! It's notable on the front-facing sprite too, the head extends a bit further out than it should by one pixel. Her face also isn't rounded enough on that front sprite!
Here's an edit, illustrating what I mean!
(http://i.imgur.com/wIOrtkp.png)
(http://i.imgur.com/tihm5cd.png)
Also notable: Post at the original resolution, pixelation has a script that automatically resizes sprites when you click on them! It makes it easier for us to do quick edits without resizing things!
Title: Re: How should I improve the protagonist's overworld sprite?
Post by: la .alEksolas. on December 27, 2016, 06:08:06 pm
Hmm... I'm not sure if I entirely like everything about those two edits.  I've experimented with stuff like that before in making these, and have found that they just look... weird, to me.  Though I might change it in the future anyhow.

Although I do like this particular version of her face, complying with the suggestion of rounding it.  I also changed the headscarf slightly:
(http://i.imgur.com/at2dWLU.png)

The thing I'm particularly displeased with about the whole sprite sheet is currently the northward sprites, especially the shape of the headscarf and the arm movements.  I tried to make them sort of mirror the southward ones, but the results... eesh...

Also:  Can you tell what her occupation is with that outfit?
Title: Re: How should I improve the protagonist's overworld sprite?
Post by: Curly on December 28, 2016, 02:18:08 am
The colors from the skin and the hair are too similar. The outline being lighter than the clothes look weird to me.
I made an edit with some ideas.
(http://i.imgur.com/8sv7fEA.png)
She looks like a nun I guess. The torso clothing looks japanese tho.
Title: Re: How should I improve the protagonist's overworld sprite?
Post by: la .alEksolas. on December 28, 2016, 04:05:54 am
Hmm... It's been a while, I wonder if anyone's responded with suggestions for that northward sprite?
*refreshes page*
(http://i.imgur.com/8sv7fEA.png)
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
ACREC NOOOOO
WHAT HAVE THEY DONE TO YOU
(http://i.imgur.com/J2EWPOw.png)

...ahem

That "said", I do like the shape of that tinier sprite.  I'd been hoping to have a smaller version of each of the main characters for character select screens and menus.  I also did plan to use a blue colorization for the fold on her shirt thing in her battle sprite.  And yes, Acrec / Ashresh is a priestess hailing from a bunch of pagan weirdos from north-central Siberia.

And, er, to clarify... When I say "northward sprite", I'm referring to the one where she's facing upwards, away from the camera.  Is it not possible to download gifs from here for editing...?
Title: Re: How should I improve the protagonist's overworld sprite?
Post by: la .alEksolas. on December 29, 2016, 10:32:24 pm
Although I have been considering the use of other artstyles.  Here's one of them, which actually does fix the whole hair issue:
(http://i.imgur.com/i1h5UOB.png)
Title: Re: How should I improve the protagonist's overworld sprite?
Post by: la .alEksolas. on December 30, 2016, 08:45:26 pm
Okay, ah... tried again with the northward animation.  I also changed the general stance of the northward sprite itself, which, among other things, involved the addition of some kind of shiny thing to make it seem more round.  Unfortunately, the spritesheet-to-GIF converter I've been using hates this, and has made the black parts of her outfit all sparkly in retaliation.  Anyway, how's this?
(http://i.imgur.com/TSVaV5S.gif)
Title: Re: How should I improve the protagonist's overworld sprite?
Post by: la .alEksolas. on December 31, 2016, 03:19:04 pm
Hey, where'd everybody go?
Title: Re: How should I improve the protagonist's overworld sprite?
Post by: MysteryMeat on January 18, 2017, 04:11:57 pm
To answer your question I tapped out a bit after that bit of rudeness towards curly.
Title: Re: How should I improve the protagonist's overworld sprite?
Post by: la .alEksolas. on January 19, 2017, 08:57:11 pm
Ah, I see.  Sorry, Curly.
Title: Re: How should I improve the protagonist's overworld sprite?
Post by: Xer0bot on January 20, 2017, 08:42:23 am
Maybe a breeze for the hair ?
12 movement sprites where say every eighth step the character blinks.
Title: Re: How should I improve the protagonist's overworld sprite?
Post by: la .alEksolas. on January 20, 2017, 08:49:18 pm
XerObot:  Hmm... I'm not sure about the breeze thing.  I don't know if it's actually long enough for any hair bouncing to be noticeable.  I might try to see if I can or cannot actually do that later though.

And as for the idea of making her blink, I actually already did something rather interesting:  I've programmed this loop in the Acrec object that, every 5 to 10 seconds, places this "eyelid" entity just over the sprite to give the illusion that Acrec is blinking.  There's also a thing that makes it so that whenever the player starts walking, it randomizes which leg she puts forward first.

UPDATE:  Wait, when you're talking about hair, which bit of it are you talking about?  The one just above her face, or the one hanging out the back of her headscarf?