Pixelation

Critique => Devlogs & Projects => Topic started by: ConnorORT on August 25, 2016, 12:10:00 am

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Post by: ConnorORT on August 25, 2016, 12:10:00 am
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Post by: ConnorORT on August 31, 2016, 10:27:33 pm
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Post by: ConnorORT on September 11, 2016, 07:52:42 pm
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Title: Re: Towards The Pantheon (2D RPG)
Post by: MysteryMeat on September 11, 2016, 11:21:09 pm
Gotta say, the ghost guy looks uh, not great from the side. Might be worth it to revise his design a bit, maybe give him a trail or something so he's not just a brown and black lolipop!
The rest of this looks FANTASTIC though, you're really nailing the visuals here
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Post by: ConnorORT on September 14, 2016, 09:40:37 pm
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Post by: ConnorORT on September 18, 2016, 04:15:22 am
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Post by: ConnorORT on October 01, 2016, 09:39:29 pm
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Post by: ConnorORT on October 08, 2016, 08:54:13 pm
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Post by: ConnorORT on October 15, 2016, 03:52:07 am
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Post by: ConnorORT on October 22, 2016, 11:16:26 pm
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Post by: ConnorORT on November 07, 2016, 12:56:23 am
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Post by: ConnorORT on November 21, 2016, 06:08:59 pm
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Post by: ConnorORT on December 10, 2016, 09:08:40 pm
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Post by: ConnorORT on January 05, 2017, 10:38:09 pm
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Post by: ConnorORT on January 18, 2017, 06:49:25 pm
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Post by: ConnorORT on February 10, 2017, 04:54:03 am
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Post by: ConnorORT on February 16, 2017, 02:26:53 am
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Title: Re: Towards The Pantheon (2D RPG)
Post by: Curly on February 16, 2017, 03:15:56 am
The game looks nice! I'm going to vote :y:
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Post by: ConnorORT on February 19, 2017, 11:48:58 pm
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Post by: ConnorORT on February 22, 2017, 02:45:15 pm
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Title: Re: Towards The Pantheon (2D RPG)
Post by: MysteryMeat on February 23, 2017, 10:55:31 am
I think the dense trees need some tweaking, it's too obvious a cut and paste job.
I'll definitely be plinking a vote on greenlight though, been following this for a while!
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Post by: ConnorORT on March 07, 2017, 12:48:58 am
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Post by: ConnorORT on March 23, 2017, 03:13:57 pm
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Title: Re: Towards The Pantheon (2D RPG)
Post by: JosephSeraph on March 30, 2017, 04:16:14 am
While no doubt there's a lot of potential and the game's shaping up very nicely, I find you tend to use a lot of stiff silhouettes, poses, mapping and stuff -- the rendering is quite nice, you do have a nice art style as well but you pose your things stiffly.

I'd recommend trying to do some more interesting and organic silhouettes, the sprite here looks neat but the silhouette looks like a Ditto!
 (http://i.imgur.com/ZtnihtH.png)
I did a very quick 2 minute touchup to show how you could break shapes down, don't be afraid of using strong angles and stuff, it's gonna make your stuff look even better.

Other places I see the stiffness are in overly round and inorganic trees, the way characters are positioned in the battle scene, menus... Change that one little thing and I feel your art will have a noticeable and quick improvement! ~
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Post by: ConnorORT on May 22, 2017, 03:47:03 am
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Post by: ConnorORT on May 28, 2017, 01:40:09 pm
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Post by: ConnorORT on June 03, 2017, 07:13:19 pm
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Post by: ConnorORT on July 04, 2017, 07:57:51 pm
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Post by: ConnorORT on September 07, 2017, 06:54:05 pm
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Post by: ConnorORT on October 01, 2017, 04:25:00 pm
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Post by: ConnorORT on October 12, 2017, 01:07:52 pm
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Title: Re: Towards The Pantheon (2D RPG)
Post by: Curly on October 12, 2017, 02:07:21 pm
Oh nice. I'm going to try it :)