Pixelation

Critique => 2D & 3D => Topic started by: Gil on June 13, 2014, 05:32:15 pm

Title: Basic flat rendering
Post by: Gil on June 13, 2014, 05:32:15 pm
Hey guys. I outlined a way of prerendering space ships in 3D for this thread: http://wayofthepixel.net/index.php?topic=16790.msg151812#msg151812

Basically, I need a simple way to generate prerenders looking like this:

(http://art.game-designer.org/pixelart/edit/spaceshooter/edit2.png)

Does anyone know what the easiest way is? I've got some Blender experience, but that wouldn't get me close to where I want to be. I'd also like to be able to tilt the ship up and down (simple camera manipulations). Materials are not important, as I just want grey-scale shading, after which I'd add colors like above, to finish with detailing, making it look like this:

(http://art.game-designer.org/pixelart/edit/spaceshooter/edit1.png)
Title: Re: Basic flat rendering
Post by: Dusty on June 15, 2014, 03:44:12 am
Maybe this will be of some help? http://forums.tigsource.com/index.php?topic=35320.msg1028848#msg1028848

He details the technique here: http://forums.tigsource.com/index.php?topic=35320.msg1029102#msg1029102

Someone posted a link to it over in the off-topic thread.
Title: Re: Basic flat rendering
Post by: Gil on June 15, 2014, 01:17:53 pm
Heh, that's a pretty great link :)

Howard is being awesome as usual

I'm tempted to try that out now, even though it seems like a steep learning curve. I do understand what he's doing with the materials there. Interesting.

Repost because it's awesome:
(http://www.hedfiles.net/irkalla_mech_hd2.gif)
Title: Re: Basic flat rendering
Post by: Seiseki on September 01, 2014, 02:04:29 am
I'd love to have a go at this in blender as well!