AuthorTopic: My first isometric pixel art  (Read 79712 times)

Offline zoekmath

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Re: My first isometric pixel art

Reply #20 on: November 24, 2016, 11:23:23 pm
I have been trying to fix the foundation blending with the path, any ideas how to do it?
And I maybe could add a source of lighting to make the cave more noticeable?

Offline Cyangmou

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Re: My first isometric pixel art

Reply #21 on: November 24, 2016, 11:31:54 pm
Lots of good edits and you really took it to the next level.
There is more you can do now though:



1) take out the noise of the water, it breaks the style

2) seperate the color of the roofs from the color of the water to get a better contrast

3) highlighting the front edges of the roofs will move them forward and make them look more like they overlap the house

4)
-added some cast shadow on the last house
-seperated the light on the ground plane, front plane is now brighter
added another gray

You really should consider using about an equal amount of colors for each ramp. The houseroofs have now 4, while other spots have 2 or 3, beef the ramps up to 4 as well.

5) more work on the ground box.
erased detail on the top plane and exchanged them with more planar ones which look cleaner.
seperated the bricks near the water in terms of contrast
added a cast shadow beneath the street

6) keep in mind that the water level should be constant throughout the piece
I added a brighter wood color to the sunlit planes
the inside of the last house is not visible, somehow i see now that you placed a box down there, which was eaten by blackness before
added some more detail to the street and added some front brick details to the groundbox - also used more interestingly differentiated shapes on them





also removed highlights in the shdow planes, which were distracting


regarding the cave: didn't even notice there was one, but i know now what you mean. Yeah it should be more lit up, like the inside of the house at the rear.
« Last Edit: November 24, 2016, 11:38:06 pm by Cyangmou »
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Offline BadMoodTaylor

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Re: My first isometric pixel art

Reply #22 on: November 25, 2016, 05:42:24 pm
Wow!  First time coming back to this since the beginning and gotta say: so much progress and improvement!  Way to learn and apply it so quickly, it is looking good.

Decided to try my edit anyway even though I think it has already been pointed out.  Think I messed up a few spots but purpose was just to communicate the idea, not to show perfection  ;)



Depends on the style you are going for but using the lighted edges looks smoother and more pleasant to me.  In your recent posts the roofs are looking great but the wood still has a lot of outlining that I feel detracts from the piece.

Note: Not suggesting to create more colors but I had to create a couple new colors to demonstrate without completely reworking.
Here to learn pixel art.  Feedback always appreciated.

Offline zoekmath

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Re: My first isometric pixel art

Reply #23 on: November 25, 2016, 06:20:26 pm
Thanks you both! I'm gonna delay a bit on the next update because I'll be adding more buildings making the image bigger, any suggestions?

Offline BadMoodTaylor

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Re: My first isometric pixel art

Reply #24 on: November 25, 2016, 06:24:14 pm
If it were me I would keep editing and working on what you have until completely happy with it.  Adding more buildings and making it larger causes it to take longer when making edits and changes.  I would spend the time on perfecting first before growing.
Here to learn pixel art.  Feedback always appreciated.

Offline zoekmath

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Re: My first isometric pixel art

Reply #25 on: November 26, 2016, 02:29:07 pm

Thank you so much, that feedback was really helpful, Cyang. Should I add anything more, or did I do anything wrong?

Offline Cyangmou

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Re: My first isometric pixel art

Reply #26 on: November 28, 2016, 11:12:49 pm
as shown in the earlier edits, i really would get a clear seperation between the 2 housesides in.

I  also think that dither on the street doesn't really work, bc. it looks more like a grainy texture, like gravel.

also considerin gthat the water beneath the houses seems to be in a canal, it shouldn't appear as bright as the wate routside in sunlight.

I also think that you lit up the inside of the house at the end too much.
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Offline MysteryMeat

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Re: My first isometric pixel art

Reply #27 on: November 29, 2016, 01:17:11 am
This is all looking ages better, keep at it!
I'd actually advise against making the divide more clear, it gives it a very classic british house-cluster look, makes it look like a dense city block.
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline zoekmath

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Re: My first isometric pixel art

Reply #28 on: December 04, 2016, 04:26:46 pm

Thanks for the feedback!
I'm not sure about the street, what could I do to make it look better?

Offline Indigo

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Re: My first isometric pixel art

Reply #29 on: January 16, 2017, 12:09:16 am
Excellent improvements! *Featured*