AuthorTopic: Crocotile 3D - a new 3d modeling tool that acts like a 2d tilemap editor!  (Read 18797 times)

Offline AlexHW

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Just thought I would chime in and mention that I have released a new 3d tool Crocotile 3D
I designed it to work like a 2d tilemap editor. So you can easily create 3d scenes using tiles from tilesets (there's a video on the website showing how it works).
It would be great if people can try it out and give me their feedback. You can download it for free to test it out.
Also would be great to see what others create with it!
Here are a couple examples I created! It definitely makes 3d more enjoyable for me.
also my Patreon page if you would like to help support development

« Last Edit: November 17, 2016, 08:45:40 pm by AlexHW »

Offline Cheetah

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I'm very impressed by this. Can your files be easily ported into Blender and other such programs? Any chance of an OSX release?

Offline ||||

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That looks really great for 3d stuff!

Offline Mr. Fahrenheit

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Damn, that stuff is beautiful!  ;D

Offline AlexHW

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I'm very impressed by this. Can your files be easily ported into Blender and other such programs? Any chance of an OSX release?
It can export to .obj format which most programs support. I will be looking at implementing other export options in the future.
As for an OSX release, I plan to setup a virtual machine to test that. If I can get it working, then yes.

Thanks for the comments. If there is anything anyone doesn't like about the program or anything you think could be improved, that would be useful to know. I've become comfortable using it so it's difficult for me to look at it with fresh eyes.

Offline Ai

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Looks interesting. I'll see if I can get it running in a Windows VM, later.
Do you plan on supporting multiple keymaps? Because some of these keys are not very usable on Colemak layout: WASD, QE. I guess AZERTY users would also have problems with those combinations of keys.
AA tutorial about handling irregular lines.

If you're not at least a little uncomfortable, chances are you're not learning that much.

Offline Probo

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looks great, would love to see a panning shot of that island with the tree.

Offline AlexHW

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Looks interesting. I'll see if I can get it running in a Windows VM, later.
Do you plan on supporting multiple keymaps? Because some of these keys are not very usable on Colemak layout: WASD, QE. I guess AZERTY users would also have problems with those combinations of keys.

hmm.. I hadn't thought about that. Perhaps I should allow the user the ability to configure which keys do what, if they need to. Would that be good?

Offline Ai

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hmm.. I hadn't thought about that. Perhaps I should allow the user the ability to configure which keys do what, if they need to. Would that be good?
That might be necessary, I guess, given that new layouts are still being created. (My suggestion of just a choice between preset keymaps was intended as a solution that would be able to address a majority of layouts in use while keeping things simple; but I admit I have not done any research to find out how many keymaps that might require.)
AA tutorial about handling irregular lines.

If you're not at least a little uncomfortable, chances are you're not learning that much.

Offline hawken

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I would pay for an OSX version of this or a plugin for Cinema4D that does the same.
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